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Why did the chicken cross the road?

Because it saw a group of black people.

Incidentally, this is also the answer to the questions

  • Why did the chicken clutch its purse?
  • Why did the chicken send its kids to private school?
  • and...
  • Why did the chicken move to the suburbs?

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The Yin and the Yang of Comedy

Tonight was the best of times, and it was the worst of times. Of my five shows this week, these were numbers three and four. At 8:30, I performed over at Club Passim as part of their Cutting Edge at the Campfire weekend of back-to-back music. "Music" is the operative word here. I've done the Campfire once before, and it went pretty darn good, but tonight was tragic. The crowd was painfully polite, having gotten used to the musicians doing all the work in the previous shows. A comedian requires a bit more. When a comic says to you, "Sir, how are you doing this evening?" it is not acceptable to simply blink. Blinking is part of basic bodily function which communicates nothing (the same goes for breathing). This Passim crowd was older and more passive than I've ever dealt with. I had a little game going early on of talking about the different cars people drive. Two people played along, and I needed a third. I asked, "Can I get another automobile?" Nothing. I mean death silence. Then I asked, "Great. Who wants to sit back, not participate and just judge the comedian?" I got a few to clap for that one. It's a real honor to be able to perform at the Campfire, but this show was pure pain. I made a point not to get angry with the audience and, more importantly, not to show it, and I disappeared right after my set. I actually ran into a high school friend on my way to the T, and she asked enthusiastically, "How was your show!?" I answered, with even more giddy enthusiasm and a gigantic smile, "It was horrible!!!" That was the yin. Now for the yang. I had a double header tonight, and 10pm was comedy time at Jimmy Tingle's, with a regular show put together by Tim McIntire (a favorite). Now, I expected crap from this show. Based on reports from earlier weeks, it was proving really hard to get enough audience into the seats. Going into today, I had thought Passim would rock with a guaranteed crowd of at least 50, while Jimmy Tingle's would be a chance to just mess around. JImmy Tingle's was great. We had about 20 - 30 people in a 200 seat theatre, but they were a mighty crowd. Performing for (and really with) them was an absolute pleasure. My pacing was golden, and I played around a lot more with improv style in the set, often just saying the first thing that came to mind and worrying about justifying it later. That provided some really fun callbacks that were a one-show-only feature for this audience alone. They had a great time, and so did I. Tomorrow, I'm off to Philly for a friend's massive house party, where I'll be the featured act. It'll be me versus Ernesto. Let's do it.

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NewsPhlash Aug 28, 2006: Your Boy is Back (sexy, sexy...)

Wadup NewsPhlasherinos, Blog Readers and MySpace Junkies. So much has been happening and I have so little time to chat right now. Here's a quickie rundown of my time in Chicago, return to standup and the status of my media empire. Yes. Empire. Bow your heads!! 1. MY CHICAGO IMPROV SUMMER WAS OFF THE HOOK!! I spent five weeks this summer studying at the renowned Improv Olympic in Chicago. It was intense. It was strange. It was fun. It was hard! I've been blogging my daily notes over at my blog, GoodCRIMETHINK. Read from the bottom to the top for the full experience. I'll have finished up all the notes within the next few days. 2. I HAVEN'T REALLY DONE STANDUP IN TWO MONTHS I did one lil open mic in Chicago for about five people. Woohoo! Now that I'm back, there's a lot going on. It will be strange transitioning from improv back to standup. I'll either have brilliant new takes on my material, or I'll have lost all competency. Check out some of these shows in the near future ----------- Tonight, August 28th Laughing Liberally Returns to NYC at the 45th Street Theatre in Manhattan 8pm. Tickets $15-30 featuring ME, Dean Obeidallah, Julie Goldman, Scott Blakeman and Lee Camp Tuesday, August 29th I return to my co-hosting duties at Drinking Liberally This is a social, political drinking event No standup but lotsa comedy Nahmean?? at Middlesex Lounge, 315 Mass Ave, Cambridge starts at 7pm Friday, September 1 Cutting Edge at the Campfire at Club Passim in Harvard Sq. Cambridge 8:30pm, $15 Friday September 1 Comedy at Ten at Jimmy Tingle's Off Broadway Somerville, Mass. 10pm, $5 I think. Saturday, September 2 Private house party in Philly (sorry, if you didn't get the invite by now, you're not invited! but I will perform at your private party if the price/crowd is right) September 7 Stand-Uprov at The Improv Asylum in Boston I do standup, and improvisors improvise based on my words Further down the line we've got
  • Me hosting a political debate for a seat in the Massachusetts legislature (sep 28)
  • MC for the Harvard Black Alumni Weekend (sep 30)
  • Way more shows all over NYC and Boston
  • Performer in the NYC Underground Comedy Festival (sept 8 -16)
  • Online TV appearances and possible show courtesy of the Sweet Mother Project
  • Another showcase for Comedy Central (sept 17)!!!
----------- as always, see my official gig calendar or MySpace profile for full show details ----------- 3. STATUS OF MY MEDIA EMPIRE Ok, so I now have 698 MySpace friends versus about 500 of you on the NewsPhlash email list. Because of the sons of Nigerian dictators and Viagr0, email is becoming less and less effective. You've probably noticed I hardly use my email list. Here's wasup.
  • The blog is my most active place right now. I try to post daily and have a huge backlog of Chicago notes in the queue
  • Much as I still hate MySpace, the thing is effective. I eventually cross-post most blogs there and send out bulletins to hype special shows and projects. I also have some videos up there that aren't even on my main website. Wha??
  • The podcast has been on hiatus since May. This keeps happening. I'll keep it up, but the podcast will be more like TV shows, with seasons. There's just no way I can keep up a weekly radio show with everything else that's happening. Stay tuned for Season 3 of the Front Porch Podcast to start within the next few weeks
  • YouTube is being kept pretty fresh with video of standup posted regularly
  • I post mad photos to my public Flickr photo account
  • My main website remains the hub of most of this activity
  • Last is the NewsPhlash email list for reasons I've already explained
Aight mi gente. That's all for now. That's for supportin, and remember, if the FBI asks you about me, you don't know jack sh*t!!!!

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Chicago Improv Summer: Putting Together The Harold! (level 4, day 1)

pat o'brien. Level 4 teach New week. New level. New teacher. Introducing Pat O'Brien, a director at Second City and a member of the young "team to watch" at iO, The Reckoning. First, I gotta say, it's been great to have teachers that actually do improv, regularly, and well. The Reckoning is that cool young team that everyone's talking about. They do two shows a week. One is a straight Harold format. The other is them experimenting with all kinds of form. I saw one show, referred to as a Bat, where they did the whole show in the dark. No physical movement was involved, just speaking and some sound effects from random crap they brought onstage. It reminded me of old radio shows my mom loved. The purpose of week 4 is to really learn The Harold, that infamous, all-encompasing, truth-seeking, and very challenging structure pioneered by Del Close himself. Harold Diagnostic Pat began class by splitting us into two groups of seven and eight, respectively. Each group did a full Harold based on what we'd learned already, and he offered a boatload of feedback, criticisms and ideas. As it would become clearer over the course of the week, one of Pat's strengths is in showing us the possibilities for any given show or scene. He helped us think about the connections we didn't pick up on that could make a show much better. Given the amount of information one must keep track of in a Harold, he also shared a simple but infinitely valuable tip: Keep it fun, and focus on one aspect of the Harold at a time. For example, in one show you might decide that you're gonna focus on editing. In another, you focus on playing emotionally. Etc. etc. His advice after watching our first two Harolds included:
  • A piece needs more than one game. There should be several games in a show that weave in themes from the opening left out of the scenes so far, for example
  • Tag-ins to a scene don't have to assume the same physicality as the person they tagged out
  • As always, LISTEN, especially to the games because they might have plot or character direction in them. In our case the example was a game based on "Extra Extra. Read All About It" headlines, one of which referred to a Broadway dancer taking the theatre world by storm. That was referring to a scene about a Broadway dancer, so when that scene came back, it should have acknowledged the dancer's success
  • Time dashes from Beat 1 scenes to Beat 2 scenes can also dash backward in time. It's rarely done but very cool
  • The very first scene after the opening can work well by beginning with a noise or movement from the opening itself
  • In a fade edit (where one scene starts in a different place on the stage while another is underway), avoid eye contact with the existing scene so as not to confuse those players who might think you're a walk on into their scene. Simply stand a bit downstage of them and begin your scene as you walk in
  • Go for stage picture balance. If a player from the side decides to play a piece of furniture in a scene, don't leave them to do it all alone. Someone else should play a different piece to support the move
  • It can be very difficult to do a scene where it's made clear from the start that the characters don't know each other. Pick people with an existing relationship
  • Beat 3 doesn't have to connect all the characters from the previous scenes, but it can connect all the themes
The Opening After ripping our Harolds a new one, Pat started to break down the structure piece by piece. We began with the Opening. The purpose of the opening is to generate information from the suggestion that can be used to create scenes. It helps develop that beautiful "group mind" among the players and can inform the audience about the "Rule of Three" implicit in the Harold itself. The opening can be a microcosm of the entire piece. EXERCISE: "I AM" The "I Am" exercise starts when one person steps forward and says something like, "I am a yellow toothbrush." Another player enters, adding, "I am the chocolate residue on the bristles. Another adds, "I am the Flintstones logo on the toothbrush." "I am the mold building up on the handle." "I am the the piece of the toothbrush that broke off and fell onto the floor three months ago." Each time a player adds information about this object, he takes on (to the extent possible) the physicality of that which he tries to embody. In the end, the audience sees this richly-defined toothbrush with a full story behind it. The next phase of the exercise is to construct three complete objects as the opening itself. Use the objects to discover characters and themes. For example. in the case of the above toothbrush, we might have a child who eats too much junk food and lives a horribly filthy life. The next object in the opening could be the family car, complete with old M&Ms stick to the seats and the smell of wet dog permeating the interior. The final object might be the desk of this kids father, with papers wholly disorganized, notes taped every which way and five long-finished mugs of coffee. These three objects may set the stage for a Harold about filth, disorganization, disease, etc. Perhaps one set of scenes is about how children adopt the behaviors of their parents. I don't know. I've made this all up, but the point is that an opening based around constructing detailed objects can reveal the characters and themes necessary to build a quality Harold. Some reminders about object-oriented openings:
  • Focus on one object at a time, and stick with it. In the midst of building and describing this toothbrush, don't start talking about the sink or the mirror. Keep it focused on the initial object
  • Consciously try to discover themes and characters. If the first two objects have a theme of joy, so should the third.
  • Don't go overboard exploring too many themes. Ideally, the Harold opening should finish with one very clear theme for the show, maybe two. But an opening with four themes is not a true opening. It's a grab bag of possibilities that leaves the Harold itself open to too many paths of discovery
  • Try to mirror the vocal style of each objects description. For example, if I initiate an object with, "I'M THE AMERICAN CONSTITUTION!!" and I say it all patriotic and bubbly with a nice salute to an imaginary flag, then the person that follows should adopt that same level of enthusiasm.
  • Try to create beautiful stage pictures
  • Raise the energy as you approach the end of the opening
  • Focus
  • Focus
  • Focus

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Chicago Improv Summer: Brad Morris Scene Workshop

Even though my Chicago improv summer is technically over (our final performance was August 11), I haven't finished blogging my last weeks there, so I can re-live it!! This will be a really short entry on a workshop I did with Brad Morris of The Reckoning and Stubs. When I say short, I mean it. I spent time watching, listening and performing, not so much with the note-taking, unfortunately.
  • Key elements of a successful scene include a big character initiation from the very start and oversized emotions
  • Practice flying immediately off the back wall. It will help get you out of your head
  • Honor they scene partner, and honor thyself. If, for example, you have been proposed to in a scene (as in marriage) and laugh for some reason, go with it. It's not a mistake. It's a gift.
  • "You're not here [studying improv all summer] because you're clever. You're here because you're clever and want to do something with it." Brad Morris, on why we're here
  • In scenes, it's often easier to know the other person than yourself, so create them, and tell them who they are. They should reciprocate
  • Use your environment to buy some solace when you're panicked about coming up with something clever to say
In summary, establish an emotion up front, use detail in the scenes, find agreement with your scene partner and build on that. And finally, DON'T NARRATE in your scenes. SHOW, DON'T TELL! that's all! These notes don't do the session justice, and I'm sorry I couldn't get these notes up when they were fresher. Anyone who did the workshop, feel free to add more in the comment section.

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Chicago Improv Summer: The 70 Workshop

600px-I-70.svg photo by me via Flickr This post is a bit out of order, but I feel compelled to post it now. On the same day of Susan Messing's Insane Story Theatre Workshop, I went to a session run by Seth Thomas, an actor and hip hop artist based in Chicago. His hour was a presentation of an approach he developed to help you create believable characters. It's called The 70, and it's hot. Here's Seth's pitch or theory
  1. Usually when people submit their time and will to someone else, the person submitting their will gets paid. It's called a job. I submit my time and will to some company in exchange for money.
  2. Theatre is different. In theatre, we demand people's time and will, and we demand payment for it (not quite "we" since I'm hardly ever paid for being onstage, but I see the point).
  3. Given that people are paying to see a show, give them an actual show. They are not paying to see you. They are paying to see you act, to be someone else. To be another human.
  4. On to humans...
  5. Human beings are constantly communicating. Constantly
  6. 30 percent of our communication is verbal. 70 percent is non-verbal.
  7. In improv, you're still a human (thank God), so the same rules apply. In improv, 70 percent of your communication is non-verbal (think about that for a sec before moving on).
  8. Because it's improv, the words aren't a given, so let's focus on the 70 percent non-verbal communication in your scenes. Thus, The 70
  9. Off stage, everyone has a complete set of non-verbal characteristics. It's called your Living Set
  10. On stage, you character also has a complete set of non-verbal characteristics, called your Playing Set
  11. That character set must be created consciously
  12. Every non-verbal activity you don't create for your character will be borrowed from yours
  13. That's too much of "you" on stage, and see number 3 above. No one wants to see "you" they want to see you act
That's the context for him teaching us what he did. Essentially, you should be someone else on stage, and you can use your non-verbal communication to define that other human. One other point: how do you practice for an improv show? If you have no script (no verbal), what can you do? Seth's approach is to practice being human, and he spent the rest of the time going over ways we do just that. There are four main areas we can define within The 70: Mind, Body, Soul and Persona #1 Mind Choices This first area consists of three mental choices or choice styles your character needs to choose 1. the dominant proof 2. life condition 3. button word(s) 4. (and anything else you find out on your own) The dominant proof choice is about how your character thinks. Does your character go to bed at 9pm because his proof is:
  • LOGICAL? He needs to go to bed at 9pm because he needs to wake up at 5am to get to work, and he needs eight hours of sleep a night
  • EMOTIONAL? He feels tired at 9pm, so he goes to bed then
  • PERSONAL? Oprah said 9pm is the best, and he trusts Oprah, so 9pm it is
The life condition choice is about your character's mental and spiritual fitness. Button words are what they sound like. Are there certain words that trigger a reaction in your character? "Nigger" is the classic extreme button word, but maybe your character's word is "Phoenix" because he experienced something horrible there. Now, you don't walk into a scene thinking, "My button word is Phoenix. If somebody says "Phoenix," I'm gonna freak out. Instead, you discover during the scene that you've found a button word. #2 Body Choices Within the area of your character's body, Seth identified 9 different attributes you could play with:
  1. default position (physical position of your character when not reacting to stimuli)
  2. affect displays (physical movements that accompany a certain emotion)
  3. emblem (your physical substitute for words)
  4. illustrator (physicality that accompanies words)
  5. regulator (i know what regulation is but can't remember how that plays into the body. sorry)
  6. level of territoriality (how big is your character's need to create, protect and maintain personal space?)
  7. personal bubble (how close can other characters get to yours before discomfort sets in)
  8. touch value (how does your character respond to touch)
  9. life condition (dunno?)
  10. (and anything else you find out on your own)
#3 Soul Choices
  1. Personality (pick an archetype to model your character after, but then pull back some. Is your character a jock? What kind of jock? The kind that studies or the kind that puts date rape drugs in his girl's beer?)
  2. Message to the World/Subtext (being proactive with the things you're saying. Is your character's subtext that "Life is Great!"?)
  3. Purpose (what do you want to do. "If your character has no purpose in life, it has no place in the scene." - Seth)
  4. life condition and anything else you discover....
#4 Persona Choices
  1. Silence (when is your character silent and how? Be clear)
  2. Articulation (articulation is the combination of your mouth, teeth, jaw and tongue to produce a sound. By manipulating these, you can create different voices)
  3. Pronunciation (does your character say words correctly? BTW, articulation + pronunciation = enunciation)
  4. Non-Word Sounds (what does your character do?)
  5. Voice Pitch Level (hi or low?)
  6. Voice Inflection (inflection is change in pitch and is often connected to emotions)
  7. Voice Quality (husky? raspy? nasal?)
  8. Voice Rate
  9. Voice Volume
  10. (that which you discover)
Seth's recommendation is to "work on your human" and practice it. Save the characters you find interesting. In terms of practice, one technique is to create your character, then have him watch TV, and react as your character would, out loud. Try walking differently. If you're right-handed, build strength on your left side. Final note. No, you should not be thinking about all of these things in a scene. You can use these tools, however, to better define your character as distinct from you. Practice this, and your playing set will come more naturally. That's a wrap.

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Chicago Improv Summer: (level 3, day 4)

Day four with Bill Arnett continued on our week of focusing on emotional play. After reviewing shows we had seen the night before and doing some cool samurai knife-throwing warmup games, we got into the real work. Multi-Person Scenes The primary focus of improv, as far as I can tell, is the two-person scene. It sets up a clear dynamic or balance with distinct points of view. It's simple. But it's not the only thing possible. We spent a lot of the morning working on three person scenes and four person scenes and learned the trick to making that work. No, I won't beat around the bush and tease you with the answer. It's simple. No matter how many people are in the scene, try to have only two points of view represented! Four people is just a game of two-on-two ball. Three people is two-on-one. Rather than every player feeling the need to be super individual, they support their side's point of view. It was such a mental breakthrough for me to see this actually work out. Good News Bad News According to my notes, we spent some time doing "good news bad news" games, but honestly, this was two weeks ago, and I can't remember! Anyone from class remember, please put it in the comments :) Other stuff from day four:
  • We played scenes with "soap opera style" in order to heighten the emotions further
  • Your offstage behavior is just as important as on-stage. We have to pay attention, take mental notes for callbacks and edit, edit, edit.
  • The most important thing you can do for yourself in a scene is to find and build a context. If the players don't know, neither will the audience. Who are you? Where are you? Why should I care?
  • Be flexible at the top of a scene so you can adjust to your partner's initiation and ideas
I know these aren't the best notes, but brothaman fell behind, ok? I want to see you try to wake up at 8am, go to class all day, have two hours after class to do email, return phone calls, finish taxes, blog and eat before spending three or four more hours of the day watching shows! peacepeace

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Chicago Improv Summer: Lesbian Vampire Nazis (level 3, day 3)

Words of Wisdom from Bill:
"In a world of vampire Nazis, lesbian vampire Nazis are just lesbians."
We began this day focusing on opposite emotions. "You can 'yes' too much," Bill taught us. We should "allow the insane to shine." The lesbian vampire Nazi point is pretty self-explanatory if you think about it. If you make everything weird, then nothing is weird and you have no contrast, no surprises and no heightening within a scene or piece. Don't Talk about X We did this exercise where there was a huge elephant in the room we couldn't mention by name, but our characters had to behave with the knowledge of the thing unmentionable. I was wrong in my post about Level 3, Day 2. It was day THREE where I did that abortion scene with Leanne (BTW, Bill has a nickname for abortions: "abobo"). We had to play the scene without mentioning the actual abortion, and not saying it directly really heightened the emotion. Our class also did scenes involving two brothers who hadn't seen each other for 20 years but were reunited at a will reading for one of their dead parents, plus a scene in which someone had a terminal illness. Intensity, Integrity, Intelligence When playing, especially with emotions, be sure to base it on these three things. More wisdom from Bill:
"The best part about heavy metal music is that it doesn't remind you of being dumped... because it's about dragons."
I don't even remember what that was referring too, but it seemed worth writing down. Build a World, then Destroy It Ok, now this was hella fun. Bill had us create a reality (including the emotion of the scene) and then absolutely tear it down with some incongruous statement. I came out as a happy clown. "Hello little girl" etc. etc. It was a birthday party. The kid was happy. I made balloons. Then I said: "No go get me some pussy! That's right, bring your mama's fine ass over here and tell her to bend over!" The little girl cried. For those new to my blog, let me explain that it wasn't a real little girl, but an ACTOR in my IMPROV class. The point was to destroy this reality of a happy clown and happy little girl on her birthday. The thing that popped into my head was what I said, and it was absolutely wrong and damn hilarious!!! Wow, I'm laughing just remembering that joint. Multi-person scenes Oops that was the next day, to be posted soon!

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Chicago Improv Summer: Emotional Scenes (day 10)

I don't have a lot of notes from this day, which means I was busy improvising! Here's what I jotted down, though. We started again with the pattern-passing game and got a little better. Our group, having gelled a bit and being comfortable with each other, has now gotten to the point where we're easily distracted, giggly and really annoying sometimes! I think it cut into our productivity a bit but tried not to let it really upset me for real. We did rounds of emotional scenes where we "yes, and" our scene partners emotion. This led to lots of laughing, crying, jumping up and down. I played in one scene with Leanne and we both nearly ended up crying. I can't even remember if that scene happened on day 10, but now is a good place to talk about it. We were given the following info going into the scene:
  • Leanne and I were a couple
  • She just had an abortion the night before without telling me
This scene really shook me the hell up, and it wasn't funny at all, but it was really powerful. I think we were acting! The point of all this: "Be multimedia improvisors." Wise words from Bill explaining to us that we have a wide range with which to work in a scene or show overall, and we should use it. For anyone in Chicago, he recommended seeing Deep Schwa on Sunday nights at 8:30 for quality emotional work. On arguing in a scene, Bill forced us to find a way to lose the argument without giving in. "It's not about the object of the argument. It's about the relationship." I don't think they can say that enough.

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Chicago Improv Summer: Level 3, Day 1 (day 9 overall)

Wadup peoples. I'm back on the blog. I've been crazy swamped with these classes and watching shows and trying to take care of personal business, so I'm sorry the daily improv dispatches dropped off. Right now, I'm in week five of the five week program, but I want to do this journal/note thing right, so I'm picking up where I left off. In week three, we swapped teachers again. Out with Rachael Mason and in with Bill Arnett (click for his incredibly helpful improv blog which I just added to my Shoutout section). Bill was formerly a member of legendary iO team, People of Earth. He's a great, great improvisor and teacher. Word Patterns We started off the day with what would become several weeks of word pattern games. The team stands in a circle and, assuming I start the pattern, I point to anyone else and say, for example, "Doberman." They then point to someone else and say, "Poodle" who points to someone else saying "Rotweiler" to "Basset Hound," etc. etc. The trick is to keep the pattern as tight and specific as possible. If someone were to say, "puppy" that would be wrong because a "puppy" is not a breed of dog. Once we can repeat that pattern pretty smoothly and rapidly, another player will start a new pattern. Let's say this pattern is American car manufacturers. We master that pattern then create a third of, say, font types. The tricks is to layer the passing of the pattern with multiple initiations. That is, while passing the dog breed patterns also pass the car maker and font type patterns. On the face of it, this sounds overwhelming, but the trick is in knowing who to pay attention to. I will always receive "Audi" from the same player and "Golden Retriever" from a consistent player and "Helvetica" from a consistent player. As long as I pay attention to those three people, I can move the rest of the players into the background. What's really fun is realizing that one of the patterns has dropped and, inevitably, someone takes responsibility for re-starting it. Also, when trying to pass the pattern on, you often have to repeat the initiation to the receiver. This is just like scene work. If someone doesn't get what you're sending them, send it again. If you're feeling overwhelmed by the size of your team, realize that at any moment you're only responsible for a small subset of active scene partners. Scene Tips Most of the rest of the day we spent on scene work focused on providing information and context. Some tips and observations
  • De-emphasize plot in favor of people. A scene is much more interesting when it's about the people in the scene not what they're actually doing
  • Feel free to do a small recap within the scene to make sure you get what your scene partner is providing. This will kill the confusion.
  • "The job of the first scene in the Harold isn't to be funny. It's to drop the lumber off at the job site." - wise words from Bill, explaining that the first beat of the Harold provides most of the foundation and information needed by the rest of the scenes
  • "The fuel of improv is the logic of the mundane." - more wise words from Bill. We don't need to play John the Baptist's revived head. We can play the pizza guy. Pizza is mundane, but it's life, and if we focus on the life of that pizza guy and his relationships, we find some good stuff
  • "Make choices, not from fear, but from knowledge." - continuing the Wise Words from Bill. This applies to all of life man, not just improv.
  • Err on the side of being blunt. It's way better than being obtuse
We introduced the idea of character monologues in a scene. These can take the form of Shakespearean "asides" or be made more directly to a scene partner. They involve "true" stories (from the character) that provide insight into your past and demonstrate who you are. This day was all about information, context, specificity. We don't need to be weird and funky and obscure. Being specific will help tremendously in the scene and gives your partner something to work with. As Bill, the man of wise words finished, "details sharpen the knife."

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